ZEITGUISED

Hyper Trophies

Posted in Awards, Publication & Shows, CGI Art by ZEITGUISED on 28/April/2012

 

Hyper Trophies Sneak Preview
Moving still portrait sculptures.

Full version at zeitguised.com

A collaboration with Berlin fashion label Franzius and ProdCo Stink Berlin.
Premiere at the Stink Temporary Gallery during Gallery Weekend Berlin 2012.

1080p portrait screen exhibit: endless loop

Direction, Design, Concept, CG: ZEITGUISED
Sound design by Franz Kirmann.
Models: Medea Paffenholz and Kristin Keil wearing Franzius Winter Collection 2012/13
Styling: Franzius
Hair and Makeup: Ewa | nude agency
Production: Martina Lülsdorf, Annette Krutzik @ Stink Photo
Exec Producer: Christian “Brox” Brochot
DOP: Thomas Stokowski
Grading: Das Kombinat

Stroke Art Fair

Posted in Awards, Publication & Shows, CGI Art, News by ZEITGUISED on 04/October/2010

We will be showing some new pieces in the Stroke Art Fair in Berlin this week.

Amino Assets

Posted in Awards, Publication & Shows, CGI Art by ZEITGUISED on 25/April/2006

Originally conceived as a piece for the Getty Images Film competition, this clip blends lo-fi box geometries with hi-res textures, global illumination and artificial 3D/parallax camera movements.

It illustrates the creative process of database design or designing things without a preconception: while browsing through databases of images, the creative combination of tags leads to unexpected findings. on the production end, this results in the recombination of images previously not considered to be in the same category. Our own version of imagineering.

Work featured at the ZEITGUISED solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany. Featured in dotmov 2006.

Length: 1 min
Sound: Michael Fakesch (Web Edit), Asli Serbest & Mona Mahall (Art: Constructing Edit)

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Untitled (Landscape)

Posted in Awards, Publication & Shows, CGI Art by ZEITGUISED on 24/April/2006

An abstract world in the style of early-game-console-goes-lofi-3d is rocked by something like a eerie interplay of an earthquake and snowfall.
It shows our first attempt to entirely avoid employing traditional techniques (keyframing etc.) in 3d cg. It hardly can be called animation, since it is based on a scripted dynamic system with feedback, and by how it is setup (not even modeled in a traditional sense, just generated by script in the 3d software) it develops independently and yields unpredictable results. It is also not software rendered, just hardware rendered directly from the graphics card, and unfolds live on the screen. For the purpose of presentation a few hours have been screen grabbed and edited into a couple of minutes.

Work for the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
Featured on videopark.
Length: 11 min
Soundscape: Michael Fakesch

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Untitled (Geometries)

Posted in Awards, Publication & Shows, CGI Art by ZEITGUISED on 23/April/2006

Coming straight from plastic surgery, this is ZEITGUISED’s second non-traditional character animation. It is scripted and mis-uses parametric and boolean geometries and a dynamic system to develop.

Work for the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
Francois Gamaury did a fontastique soundscape, bringing to life our Boolean Character (aka ‘le bonhomme confus’).

Featured on videopark.
Length: 2 min
Sound: Francois Gamaury

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Zeitneit

Posted in CGI Art, Interactive by ZEITGUISED on 04/March/2005

Zeitneit Club Visuals as a live set for Iassen Markov & Moritz von Pein @ Colibri, Stuttgart, Germany. The prerendered bits feature realtime hardware rendered (and screen grabbed) assemblages of readymade 3D objects. Enhanced version for Franz Kirmann @ Pool, London, UK.

Length: 45min material
Music for promo version: Moritz von Pein

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